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    TRAGEDAnthem & Outriders - 3rd person GaaS klub



    Anthem Game - Official EA Site - Electronic Arts
    ANTHEM | OUTRIDERS

    @Outriders | Server status

    #AnthemGame | #BioWare | r/AnthemTheGame | Anthem world map | Anthem archive
    Inscriptions HOWTO

    Zde NENÍ NEXTGEN klubik, tak si prosím osobni injektiva a výpady šetřete do něj. Díky.
    rozbalit záhlaví
    TRAGED
    TRAGED --- ---
    WRATA: Tak u EA je možné vše :-)
    WRATA
    WRATA --- ---
    TRAGED: Po stazeni 100%. Myslim ze kdyby lidim dali hodinovy dem za 15€ tak jim utrhnout hlavu
    TRAGED
    TRAGED --- ---
    WRATA: Full verzi tzn po stažení 100%, nebo až za týden 22.?
    WRATA
    WRATA --- ---
    Na PC se da zaplatit ten drazsi access a muzu hrat. Hybe se to o dost lepe a free look je pri litani naprosto skvelej. Bohuzel plavani stale trochu trpi. Hra se od 43% stazeni da hrat, ovsem cca hodinu, pak to clovek musi vypnout protoze aby mohl pokracovat musi aktivovat Forge, ktera je dostupna az ve full verzi hry :D
    KID_MCHUTT
    KID_MCHUTT --- ---
    TRAGED: tak týden nikoho nezabije, ale je to teda na facku, no
    TRAGED
    TRAGED --- ---
    KID_MCHUTT: Zaplatil jsem si mesic (90CZK) kuli sleve na na Anthem a headstart mel byt jako bonus, kdyz mi ho vsude a myslim ze i na tom XKU, vnucocali. Ale najednou se v utery objevilo na Twitteru Head start this Friday on PC with EA Premium ci jak tomu na PC rikaji, aneb jak zmast zakazniky totoznou sluzbou, ovsem s ruznym nazvem, protoze ruzna platforma a headstart dat jen na jednu z nich. OFC hned se spustil rant a zjevne se EA porad nepoucila. Obcas mam pocit, jestli to nedelaji schvalne, aby umele srazili hodnoceni a nemuseli tak vyvojarum vyplacet bonusy.
    KID_MCHUTT
    KID_MCHUTT --- ---
    (nemám xbox, tak nevím)
    KID_MCHUTT
    KID_MCHUTT --- ---
    TRAGED: ty máš EA pass na xboxu?
    TRAGED
    TRAGED --- ---
    Ti EA zmetci fakt dali 1w headstart lidem s EA passem jen na PC.
    SEKI1
    SEKI1 --- ---
    TRAGED: Kez by to byl trailer na film :)
    LA_PIOVRA
    LA_PIOVRA --- ---
    TRAGED: ano, 1. poloviny filmu Elysium a District 9 jsou super:)
    TRAGED
    TRAGED --- ---
    LA_PIOVRA: Neil Blomkamp!
    LA_PIOVRA
    LA_PIOVRA --- ---
    TRAGED: nedik za pripomenuti, ze tam - kdyz to koupim - bude nejaka SP kampan, nez zacne to, co mne zajima:)
    TRAGED
    TRAGED --- ---
    Conviction – An Anthem Story From Neill Blomkamp
    http://www.youtube.com/watch?v=wka5RovFEo8
    TRAGED
    TRAGED --- ---
    Anthem full Xbox One achievements list revealed | Windows Central
    https://m.windowscentral.com/anthem-full-xbox-one-achievements-list-revealed
    TRAGED
    TRAGED --- ---
    Your Anthem progress should carry over to next-generation of consoles | Windows Central
    https://m.windowscentral.com/your-anthem-progress-should-carry-over-next-generation-consoles
    TRAGED
    TRAGED --- ---
    Anthem team talks BioWare's learnings, Anthem's ambitions, and future plans | Windows Central
    https://m.windowscentral.com/anthem-bioware-past-present-and-future-interview
    TRAGED
    TRAGED --- ---
    BioWare: Don't Assume Anthem Won't Get Raid-Style Content; Shaper Storms Now Included in Cataclysms
    https://wccftech.com/bioware-dont-assume-anthem-wont-get-raid/
    WRATA
    WRATA --- ---
    TRAGED: Noo, tak ted uz me to asi zlala na day 1 kup. Rikal jsem si ze pockam na patch kde to fixnou ;)
    VIRIK
    VIRIK --- ---
    a já jen doplním, že součástí Anthem bude ten obchod, a v něm nebude nic ve smyslu Pay to Win, jen skiny a speciální amteriály pro vaše javeliny a budete si to moc koupit jak za měnu vydělanou ve hře, tak i za peníze, tedy ti co odmítnou hrát eventy, výzvy a chtějí to mít jen an pár hodin.

    Křik kolem plateb byl tedy skutečně lichý.
    TRAGED
    TRAGED --- ---
    some quality of life fixes that will be coming to the PC version of Anthem.

    Aiming
    - Raw Mouse Input Fixed
    -- We found and fixed a bug that caused the symptom of negative acceleration

    Flight and Swimming
    - Increase Available Range for Mouse Sensitivity Options
    -- Flight and swim sensitivity sliders now allow for more than double the range it offered before. This allows different mouse DPI settings (specifically extremely high or low) to better fit into our in-game swim/flight sensitivity settings.

    - PC Flight Box is now a Circle
    -- PC Flight Cursor is now constrained by a circle boundary instead of a box. This allows better turn/speed management as the distance away from center dot (which dictates the speed of your turn) is always the same maximum amount in any direction.

    - Added Auto-Centering for PC Flight
    -- Added auto-centering behavior on swimming and flying by default for PC.
    -- When mouse input stops (after a delay) the crosshair will automatically return to center.

    Resolved bug with Sprint/Fly on Button Press
    - We’ve resolve a jittering/FX spam issue bug that players would receive when playing with hold-to-fly (rather than toggle) option for flight.

    Raw Mouse Input is now achievable in PC Flight
    - By setting Flight/Swim Response and Precision settings sliders to 0% you can now achieve raw mouse input.

    Default Flight and Swim Sensitivity Settings Updated
    - All default PC flight and swim sensitivity settings are now tuned to 1200 DPI instead of 1800 DPI.
    - Default flight and swim sensitivity changed from 50% and 35% respectively, to both being 40%.
    -- This is the same as having both set to 100% with our previous sensitivity tuning, and since swimming was lower sensitivity than flight it’s seen an even bigger boost in responsiveness at default settings.

    Tuned Flight/Swim Response and Precision Default Settings and Curves
    - The defaults are now much closer to raw mouse input.
    - Adjusted defaults for Precision / Response:
    -- 25% for flight and swim precision down to 15%
    -- 50% for flight and swim response down to 30%
    - Tweaked flight and swim response to ease into the slowing down behavior close to center in a less steep way than before.

    List of UI Changes for Launch (15th Feb / 22nd Feb)
    - UI Clicking on visible options in menus fixed for 15th Feb (except social which is 22nd Feb)
    - Navigating Menu tabs with Q and E instead of old keybindings fixed for 15th Feb
    - Forge rotation speed with mouse improved – 15th Feb
    - Scrolling with mouse wheel wont zoom your javelin AND scroll the menu (will be contextual based on where your mouse is) – 15th Feb
    - D-Pad will show as keyboard bindings – 15th Feb
    - Turning off Motion Blur in settings now works (decoupled from post processing) – 22nd Feb
    - HDR toggle available – 22nd Feb
    - Camera Shake slider added – 22nd Feb
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