Tak stejna stiznost pristala i na fcb centrale se stejnou obavou o studio po odchodu Nagoshi. Ja bych jeste pripojil UI zakladni fail ohledne hlavniho menu, kde by melo byt Continue na prvnim miste pri rozehrane hre a ne na druhem, aby clovek omylem neodpalil New Game.
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I would like to share my thoughts as an RGG studios lover. Don't get me wrong, I'm in love with Ishin! And it will probably be my favourite game of the year (if not the Gaiden one). So stick with me please,
Im a diehard RGG fan and i love supporting their games as much as i can since its my favourite studio. But we cant hide from the truth, some things are looking like low effort work. The starting screen looks like a powerpoint made by a middle schooler. The expressions and Japanese lypsinc are worse than any other RGG game. Also ive noticed a lot of bugs, npc's getting stuck in every corner (it wasnt this bad in the previous games, it was actually funny when it happened every now and then, in Ishin it gets annoying). Also i noticed some anti aliasing and visual bugs. Its a remake, if someone says it isnt they clearly dont know the difference between remake and remaster. As a remake it should be better than the old version, not having the same mistakes like its some low effort port.
I hope these changes are not due to Nagoshi-san leaving the studio. I am kinda worried about the future of RGG.