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    NAGASAWAYakuza | Kultovní herní série | Tipy, meme, spin-off a popkultura | Platinový masochismus
    rozbalit záhlaví
    NAGASAWA
    NAGASAWA --- ---
    BOBESH: Solidní divočina. Mrknu na gameplay
    BOBESH
    BOBESH --- ---
    NAGASAWA: husty! se divim, ze to melo anglictinu :O

    toto bude asi zminovanej majk! :O
    Karaoke Studio « Famicom World
    https://famicomworld.com/system/other/karaoke-studio/
    NAGASAWA
    NAGASAWA --- ---
    Takeshi's Challenge Famicom commercials
    https://youtu.be/lTrzX26TTzI?si=P_tsezbo_spR-bva
    NAGASAWA
    NAGASAWA --- ---
    Kitano měl svoji vlastní Yakuzu dřív, než to bylo cool

    Hey fellow weirdos! It's Javi here, bringing you another dive into the depths of Japanese media.

    Takeshi Kitano, or Beat Takeshi, is a true Japanese renaissance man: film director, comedian, actor, author, screenwriter, poet, painter—the list goes on. You might recognize him as Yoshitaka Nishi in Hana-bi or the terrifying Kitano-sensei in Battle Royale. In a moment of inspired madness, he decided to add "video game designer" to his eclectic resume. The result? A game so baffling, it makes abstract art look straightforward.

    Introducing Takeshi's Challenge, a 1986 title for the Famicom created by Taito Corporation. When the production team approached Kitano to lend his name to their new video game, he didn’t just say "yes" and cash the check. No, he dove into the project with gusto. Kitano wanted to make something unique, and boy, did he succeed. The game he concocted is part action-adventure, part existential crisis simulator.

    Takeshi's Challenge thrusts players into the shoes of a disgruntled salaryman who dreams of finding treasure on a remote South Seas island. But before you can even think about palm trees and buried gold, you have to navigate the drudgery of daily life in Japan. Get yelled at by your boss? Check. Divorce your wife? Double check. Learn to play the shamisen because, apparently, treasure hunting requires musical prowess? Triple check.

    The game's development story is just as quirky as its gameplay. Legend has it that Kitano came up with the plot during a drunken bar visit. While this might sound unbelievable, it perfectly captures the game's chaotic spirit. Kitano’s hands-on approach led to some truly unique features, including using the Famicom’s microphone for karaoke segments—innovative even by today's standards.
    Kitano even starred in cryptic commercials for the game, providing hints that were more confusing than helpful. These ads are as much a part of gaming folklore as the game itself.

    Takeshi's Challenge is infamous for its punishing difficulty and surreal tasks. But beneath the frustration lies a glimpse into the mind of Takeshi Kitano—a man who dared to make a game that defied conventions and left players questioning their life choices.

    MILAZAJICEK
    MILAZAJICEK --- ---
    NAGASAWA: Sosnul jsem dalsi dil a mezitim dohral Firewatch. Viroza ma i vyhody :) Takze uvidim jestli odolam nebo se pustim do dalsiho.
    DEEFHA
    DEEFHA --- ---
    MILAZAJICEK: Já v tom předloni nechal 70+ hodin. Byla to moje první a zatím poslední Yakuza. Zajímavý zážitek, ale rozmyslím si, jestli ho chci opakovat :-)
    NAGASAWA
    NAGASAWA --- ---
    MILAZAJICEK: No výborně. Gratz. Hodlas pokracovat dal, anebo jsi po tech 40 hodinach vyhořel a dáš si menší pauzu?
    MILAZAJICEK
    MILAZAJICEK --- ---
    Po letech pokukovani jsem dohral svou prvni Yakuzu 0. Na XOX nejakych 40h bez vyhybani se sidequestum ale umyslne jsem to neprodluzoval. Dlouho jsem nehral nic u ceho bych vydrzel i 10h v kuse. :)
    NAGASAWA
    NAGASAWA --- ---
    BOBESH
    BOBESH --- ---
    NAGASAWA: imho nejakej Majima/Daigo Gaiden! :)))
    BOBESH
    BOBESH --- ---
    BOBESH
    BOBESH --- ---
    :))
    👍 ❤️
    NAGASAWA
    NAGASAWA --- ---
    Na RGG eventu bylo zda se veselo.

    NAGASAWA
    NAGASAWA --- ---
    According to several fans in attendance, the studio said “We can’t tell you what kind of game it is, but I will tell you, you’ll be surprised.”

    Fans later clarified that the team seemed to be referring to the next Like A Dragon title, rather than another franchise.

    Like A Dragon studio says fans will be ‘surprised’ by its next game | VGC
    https://www.videogameschronicle.com/news/like-a-dragon-studio-says-fans-will-be-surprised-by-its-next-game/
    BOBESH
    BOBESH --- ---
    NAGASAWA: mno :/ akorat votravovali, zdrzovali a za to chtej takovou palku! tak me to triko vyslo na 2k. to budu nosit jen na svatby/pohrby! uz vidim, jak si ho hned prvni den propalim! :))
    NAGASAWA
    NAGASAWA --- ---
    BOBESH: Sedm stovek? Hah loni jsem platil 3 stovky max. To je teda solidní pojeb.
    BOBESH
    BOBESH --- ---
    tak sem se zaradoval
    "Dobrý den,
    dne 02.07.2024 byla Vaše zásilka , vypravena z pošty Praha 120 a předána k přepravě na Vaši dodací adresu.

    a pak sem otevrel prilohu! :O si delaj prdel ne?

    NAGASAWA
    NAGASAWA --- ---
    BOBESH: haha Nagakura Shinpachi in da House
    BOBESH
    BOBESH --- ---
    btw "front view" .))



    "pov"

    BOBESH
    BOBESH --- ---
    NAGASAWA: kdybych se rozhoupal, tak bych jel klido zebrat uz na Gamescom do nemec, ale Animefest by byl vhodnejsi! :))
    LEFTY: mno pozu na foceni uz mam! toe jasny! .)
    LEFTY
    LEFTY --- ---
    NAGASAWA:
    BOBESH:
    oh no michi

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