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    registrace
    ztracené heslo?
    PRAASHEKBattlebit Remastered - nextgen Battlefield we dont deserve
    PRAASHEK
    PRAASHEK --- ---
    //a pak ten přechod na samopaly byl taky dost nedobro
    PRAASHEK
    PRAASHEK --- ---
    ty první hry s britským kulometem byly velký špatný, ale jak se s tím člověk sžije tak to slušně kosí

    PRAASHEK
    PRAASHEK --- ---
    Dneska jeden patch a tři mikropatche (so far :)
    PRAASHEK
    PRAASHEK --- ---
    Zas nějaký patch, mimojiné weekly challenges (každá challenge je po splnění odměněna nějakýmy xp, když splníš všechny, dostaneš bonus 4x-XP-boost (až do výše 100.000xp, pak se deaktivuje)

    Upon completing all tasks, players will receive:
    A 4.0x XP boost capped at 100,000 XP (once you earn an additional 100,000 XP, the boost ends)

    docela silný nerf UMP45

    přidali parapety na vyšší budovy, nevím, kterých map se to má týkat

    Added Parapet (low wall) on taller buildings. This will provide better cover for snipers while prone, while making it more of a risk to attack targets directly below you.

    BattleBit Remastered - Weekly Challenges Update! - Steam News
    https://store.steampowered.com/news/app/671860/view/3747614808350492633
    PRAASHEK
    PRAASHEK --- ---
    Odemknul jsem si HK416 a nějak se mi s ní daří trefovat, předtím jsem používal nejvíc AUG a ještě předtím SCAR-H, které jsou super i na dálku. Tohle je zatím parádní na střední vzdálenost ale překvapivě i na větší dálku. AUG má lepší velocity, tohle má hodně dobrej 3-round burst.
    PRAASHEK
    PRAASHEK --- ---
    ---
    Probíhá DOUBLE XP WEEKEND.

    ---
    CAPS LOCK off. konec hlášení.
    PRAASHEK
    PRAASHEK --- ---
    8:06 - slušná tryskomyš

    The Most INCREDIBLE BattleBit Plays | BattleBit Remastered: Clips of the Week
    https://youtu.be/8HC0scnGPa0?t=486
    PRAASHEK
    PRAASHEK --- ---
    Ta nová HK G3 je klasifikovaná jako DMR (medic si ji nezahraje). Narozdíl od velmi podobného FALu má bullet drop začínající až někde na 600m (technicky dřív, ale je to pozvolná křivka jako u ostatních DMR), a narozdíl od ostatních DMRs má full auto a nejde na ni namontovat long range scope.

    F2000 má defaultně její standardní původní optiku (1,6x v reálném světě :)
    PRAASHEK
    PRAASHEK --- ---
    // - Server browser, filters choices will be saved. !! :))

    - taky fixnuli nezobrazování info když vás někdo oživuje
    PRAASHEK
    PRAASHEK --- ---
    Battlebit New Patch 2.1.4! NEW WEAPONS and MAP!!
    https://www.youtube.com/watch?v=ZQY2RbKRWbc
    PRAASHEK
    PRAASHEK --- ---
    minipatch/hotfix 2.1.4

    PRAASHEK
    PRAASHEK --- ---
    64 vs 64 = 198 :)

    PRAASHEK
    PRAASHEK --- ---
    + jsou defaultně vypnuté official servery (the hell?)
    PRAASHEK
    PRAASHEK --- ---
    Mám dojem, že se změnil systém (vy)krvácení, protože někdy trvá fakt chvilku, než vykrvácíš. To dřív určitě nebylo.

    Ten serverbrowser je sice pěkný, ale nepamatuje si nastavení filtru regionu, typu serverů, player size... všechno to tam klikat znova je dost debilní. A zrovna ty regiony mi přijdou napalici.

    A taky by už mohli implementovat normální queue :)
    PRAASHEK
    PRAASHEK --- ---
    zde předešlý patch

    Update 2.1.2: Server Filtering, Quick Match, Browser QoL & more
    Further improvements to matchmaking experience for players
    Let's get this sorted out...


    We have categorized servers into three types

    Official Servers

    - Official Progression (Your progression will be saved officially)
    - Hosted by BattleBit
    - Default rules
    - Vote to choose map/gamemode

    Official Community Servers

    - Official Progression (Your progression will be saved officially)
    - Hosted by the community
    - Custom rules
    - Custom map/gamemode rotation

    Modded Servers

    - Custom Progression (None of your progression will be applied to official progression)
    - Hosted by the community
    - Custom rules
    - Custom map/gamemode rotation
    - Servers can be modded



    Server Browser vs Quick Match
    From this point on, by clicking 'Quick Match', you will be given the option to choose which server types you want to queue for. The server browser has been improved to ensure it's easier to search for the servers you prefer.



    v2.1.2 Patch Notes

    Searching will ignore all filters and sort on top based on best matches
    Filtering categorized to (official servers, community servers, modded servers)
    Servers will no longer move up/down when server browser refreshes.
    Overall text contrast rework to attempt to make it easier to read.
    Players not spawning with correct magazines on community servers fixed.
    FLIR modified from 21hz to 30hz.
    Networked player movement - fixed.
    Networked player bugging out while climbing - fixed.
    UI bug on main menu where clicking through certain spots interacted with background menus - fixed.
    Inaccurate sound spread values in loadout UI - fixed.


    WEAPON ADJUSTMENTS

    MK20

    Damage increased, from 45 to 47
    Vertical recoil reduced, from 3.3 to 1.2
    Horizontal recoil increased, from 1 to 1.5
    Velocity increased, from 800 to 1100
    Firerate increased, from 325 to 350
    ADS time reduced, from 0.35s to 0.3s
    Running speed increased, from 0.95 to 0.96
    Reload speed reduced, from 1 to 0.85 (3.2s to 3.76s)
    Starting magazines reduced, from 3 to 2

    M110

    Damage increased, from 49 to 51
    Vertical recoil reduced, from 3 to 1.5
    Horizontal recoil increased, from 1 to 2.5
    Velocity increased, from 800 to 1000
    Reduce firerate, from 350 to 300
    Control reduced, from 0.57 to 0.54 (Weight 2.11)
    Reload speed reduced from 1 to 0.85 (3.33s to 3.92s)
    Starting magazines reduced, from 3 to 1

    MK14 EBR

    Vertical recoil reduced, from 2.2 to 1.3
    Horizontal recoil increased from 1 to 1.2
    First shot kick increased, from 1 to 1.5
    Velocity increased, from 700 to 900
    Control increased, from 0.57 to 0.68 (Weight 1.62)
    ADS time reduced, from 0.3s to 0.28s
    Starting magazines reduced, from 3 to 2

    SVD

    Damage reduced, from 42 to 41
    Vertical recoil reduced, from 1.8 to 1.4
    Horizontal recoil reduced, from 1.3 to 1.1
    Velocity increased, from 740 to 950
    Control increased, from 0.57 to 0.65 (Weight 1.725)
    ADS time reduced, from 0.3 to 0.28
    Reload speed reduced, from 1 to 0.8 (3.37s to 4.21s)
    Starting magazines reduced, from 3 to 2


    MAPS

    Sandy Sunset - added rush gamemode for 16v16/32v32



    The game has been updated to version 2.1.2

    September 3rd, 2023
    PRAASHEK
    PRAASHEK --- ---
    Dlouho jsem nehrál, mezitím další úpravy vlastností zbraní a QOL věcí v serverbrowseru!

    btw zatím jsem si nejvíc oblíbil SCAR-H se kterou se dá i krásně snajpit a je to jediná flinta, na které mám odemčené všechny doplńky


    In our latest update, we're making it more intuitive for Support players to help reinforce their squad and team, regional filter for the Server Browser, weapon balancing, class updates and graphical tweaks. As you explore, you'll also find that many aspects of the environment have been retextured. This is a work in progress!

    ---
    v2.1.3 Patch Notes


    Gameplay

    Support players will now able to re-supply players by equipping the ammo box and holding 'RMB'
    Assault will have 6 bandages instead of 4 bandages
    Support will have 6 bandages instead of 4 bandages
    Engineer will have 6 bandages instead of 4 bandages
    Recon will have 5 bandages instead of 3 bandages
    Engineers now will able to repair 98% of the damages instead of 50% - 75%
    Players will no longer able to build hesco walls etc on the places where you would spawn by spawning on a flag etc, you can still place stuff inside flag, just not at places where people would spawn
    Entering/deploying on tanks will take 2 seconds instead of 4 seconds
    Added input buffer for single fire weapons. (No more dead clicks)
    There will be icon on barbed wires to indicate if it's friendly barbed wire or not
    Dark Flashbang option added to gameplay settings
    Anti Vehicle Grenades will detonate on impact with vehicles now
    Anti Vehicle Grenade/Mine damage to buildings/walls radius reduced to 2 meters
    Grenades will no longer pass through vehicle windows and riot shields

    End of Round

    End of the round, there will be leaderboard for best XXX during voting
    End of the round, random gamemode and random map options will be given on vote screen.

    Vehicles

    Transport Vehicle physics slightly improved, more work will be done in this area
    Pilots will no longer able to pilot helicopters 180º upside down like a spaceship, they will now properly descend when tilted this way

    Fixes

    Issue with squadmates being considered in combat when they aren't, should be fixed
    Laggy player movement (for other players) fixed, (needs to be tested)
    Hit detection for mines, claymores, c4, drones fixed
    Player wouldn't be able to use C4, mines (placed c4s, mines would be ineffective) if they would place them while switching guns quickly and firing fixed
    MK14's previous velocity change properly applied
    Ultimax night vision ADS fixed
    A bug where water would render on top of smokes fixed.
    Fixed a bug where miniguns would continue to fire if the player who used it disconnects
    Fixed a bug where sniper sway wouldn't be applied while sitting in vehicles
    A rare bug where player animations wouldn't play and player would just float around without any animations fixed
    Rare bug - player spawning with no attachments fixed
    When there's no room to exit a vehicle, the player will attempt to exit from above.
    Vehicle exit causing teleport to the roof of buildings should be fixed (needs to be tested)


    UX / UI

    Server browser, region filters added.
    Light/heavy gadgets will be displayed on the game UI.
    Favorite servers will no longer disappear when server changes their name.
    The camo & helmets that are unlocked at rank 200 have been moved to Prestige 1, so players can continue using them after choosing to Prestige.
    Unable to choose players on map by clicking their name if they are in vehicle fixed.
    Unlocking "Empty Gadget" fixed


    VISUALS

    Minor optimization and improvement of environmental models.
    This is the first iteration and more models will be updated over time in the future.
    Most models received contoured outlines that will improve the sense of space surrounding the player and make more easy to read a object shape in mono-shaded ambient lighting.

    WEAPON ADJUSTMENTS

    M9

    Damage increased, from 30 to 32
    Vertical recoil increased, from 0.4 to 0.8
    Horizontal recoil increased, from 0.4 to 0.6
    Firerate increased, from 400 to 600
    Velocity increased, from 250 to 300
    Sound spread lowered, from 600 to 450
    Draw speed increased, from 1 to 2
    Magazine size increased, from 12 to 13

    MP 443

    Damage increased, from 25 to 27
    Horizontal recoil increased, from 0.1 to 0.3
    Velocity increased, from 300 to 350
    Firerate increased, from 700 to 750
    Sound spread lowered, from 600 to 450
    Draw speed increased, from 1 to 2
    Magazine size increased, from 16 to 17

    USP

    Damage increased, from 25 to 30
    Vertical recoil increased, from 0.4 to 0.7
    Horizontal recoil increased, from 0.4 to 0.5
    Velocity increased, from 250 to 320
    Firerate increased, from 500 to 650
    Sound spread lowered, from 600 to 450
    Draw speed increased, from 1 to 2
    Magazine size increased, from 12 to 15

    Glock 18

    Damage increased, from 17 to 19
    Sound spread lowered, from 600 to 450
    Draw speed increased, from 1 to 1.75
    Magazine size increased, from 16 to 19

    UNICA

    Light damage increased, from 0 to 10
    Vertical recoil lowered, from 6 to 5
    Horizontal recoil lowered, from 4 to 3.5
    First shot kick lowered, from 1.5 to 1.1
    Reload speed increased, from 1 to 1.2 (5s to 4.17s)
    Draw speed increased, from 1 to 1.5
    Headshot multiplier is 1.5x (default was 1.2x for pistols)

    RSH12

    Damage increased, from 60 to 70
    Light damage increased, from 5 to 30
    Vertical recoil lowered, from 9 to 5
    Horizontal recoil increased, from 4 to 5
    First shot kick lowered, from 1.5 to 1.1
    Velocity increased, from 350 to 550
    Accuracy increased, from 73.75 to 78.75
    Reload speed increased, from 1 to 1.2 (4.93s to 4.11s)
    Draw speed increased, from 1.2 to 1.3
    Running speed increased, from 1 to 1.06
    Headshot multiplier is 1.5x (default was 1.2x for pistols)

    DESERT EAGLE

    Damage lowered, from 90 to 72
    Light damage lowered, from 40 to 30
    Horizontal recoil increased, from 3.5 to 4
    First shot kick increased, from 1 to 1.1
    Velocity lowered, from 600 to 500
    Running speed increased, from 1 to 1.06
    Magazine size increased, from 6 to 7
    Accuracy lowered, from 85 to 78.75
    Draw speed increased, from 1 to 1.3
    Headshot multiplier is 1.5x (default was 1.2x for pistols)

    MP7

    Damage fall-off START reduced, from 50 to 40
    Damage fall-off END reduced, from 200 to 140

    UMP45

    Damage increased from 28 to 35
    Vertical recoil increased from 1 to 1.3
    Horizontal recoil increased from 0.65 to 0.9
    Firerate reduced from 700 to 650
    Damage fall-off START reduced from 50 to 20
    Damage fall-off END reduced from 200 to 140

    PP2000
    Horizontal recoil increased, from 0.5 to 0.7
    Damage fall-off START reduced, from 50 to 20
    Damage fall-off END reduced, from 200 to 140

    PP19

    Damage fall-off START reduced, from 50 to 40
    Damage fall-off END reduced, from 200 to 150

    Kriss Vector

    Damage fall-off END reduced, from 200 to 150

    MP5

    Damage fall-off START reduced, from 50 to 20
    Damage fall-off END reduced, from 200 to 140

    Honey Badger

    Damage fall-off END reduced, from 200 to 150

    P90

    Damage fall-off START reduced, from 50 to 20
    Damage fall-off END reduced, from 200 to 140

    Scorpion

    Damage fall-off END reduced, from 200 to 140

    L86A1

    Damage reduced from 32 to 31
    Vertical recoil reduced from 1.4 to 1.2
    Horizontal recoil reduced from 1.4 to 1
    Velocity increase from 600 to 650
    Reload speed increased from 1 to 1.05

    M249

    ADS time reduced from 0.35 to 0.3
    Running speed increased from 0.9 to 0.925



    The game has been updated to version 2.1.3

    September 12th, 2023
    GREGI
    GREGI --- ---
    PRAASHEK: Nope bohuzel que neni musis spamovat
    PRAASHEK
    PRAASHEK --- ---
    Ještě k tomu server browseru - když si kliknu na plný server a vlevo nahoře se vypíše "Server is full", zařadí mě to do fronty, nebo ne?

    *jsem tu první den

    ---
    GREGI
    GREGI --- ---
    Prvni zbran s 1k:)

    GREGI
    GREGI --- ---
    PRAASHEK: tak 30 killu bdrm (nebo jak se ten obrnenj transport jmenuje) zbytek AUG s 2x scopem a hodne prejizdeni mezi bodama hummrem. Lidi malo pouzivaj auta na waki je to nutnost:) A odpol je tam vic noobu nez vecer mi prijde
    Kliknutím sem můžete změnit nastavení reklam