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    WRATASkyForge - F2P mixbreed MMORPG
    JULIAN
    JULIAN --- ---
    trosku mi prijde ale demence, ze na jednu strau mas tydenni cap na to, abys nehral moc, ale pak mas dropy v raidech v radech jednotek procent? a tam nijak omezen nejses?

    si to trochu odporuje
    WRATA
    WRATA --- ---
    Nerikam ze ten system je idealni, ale ze jsem schopnej se ztotoznit s tou myslenkou. Hrat muzes jak dlouho chces zejo. To ze za urcitou dobu rychlost ty progrese dropne o 50% beru jako lakadlo na pracujujici lidi aby se za tim nemuseli honit a mohli se venovat jinejm vecem. Navic tech 20 hodin znamena ze jsi farmil instance coz neni uplne zamyslenej styl hry zejo. Navic jak jsem psal, porad jsou veci ktery muzes delat v mezicase.

    Kazdopadne capy maji rollover do dalsiho tydne takze to co jako casual neudelas jeden tyden muzes udelat v dalsim. A co se capu tyce tak prej je maji rusaci o 1/3 az polovinu nizsi nez my.

    Content co potrebuje vic prestige ale nedava o tolik vic zejo. Podivej se do atlasu co ty nody stojej. Kolem kazdy advanced classy mas nody za 300-400 kamenu a kolem expert class dokonce 600-800 a to v realu znamena projit nejakou instanci treba 2-3 abys mel dost coz bude tu dobu prodluzovat.

    A je celkem jasny ze nebudou jednu z hlavnich featur kterou chteji pouzit k nalakani casualu rusit. To je jak kdyby dneska wow odstranil LFR. A rozhodne to neznaci nejakej nezajem vyvojaru o komunitu protoze se venovali navrhovanejm zmenam u Order systemu na kterej byl hejt uplne maximalni. A jsem fakt rad ze to udelali driv nez to slo do bety

    Uvidime jak na tom budeme za mesic.
    DEADDY
    DEADDY --- ---
    to ze muzes hrat onlinovku +-20h tejdne ti pride v poradku ? pak asi veskera dalsi debata zbytecna :)

    System ze ti po 20h capnou smysluplnej progress je uplne zcestnej, pristi tejden ta hra zacne spiralovat do nehratelnosti, protoze ty opravdovi noliferi budou mit 5* tolik prestige co standartni hraci a system pro normalizaci ma jenom ruska verze.

    Pokud si nemel early acces, nebo si treba za jeden tejden nenajdes dost casu na hrani, tak ses s velkou pravdepodobnosti dozivotne limitovanej, protoze proste o ten easy progress prides.

    20H je to ted, ale content co potrebubje vetsi prestige zaroven dava vic prestige a cap zustava stejnej, takaze ti tech 20h pada.

    V momente kdy ti normalni hrac zjisti ze po 20h je na capu, co udela ? de hrat neco jinyho. Veskerej tvuj hypetrain je mrtvej, zatim temer kazda onlinovka se dva az tri mesice (kdyz opadne hype) po vydani spadne do existencni krize, tady se snazi ten proces jeste uspisit.

    Tahle hra ma s hypem uz tak obrovskej problem, staci dost letmej pohled na statisky jak tady tak na hofale, a je jasny ze zajem neni. Release week a na twitchi ses sub 1k.
    To ma masivni herni dopady, celej content je designovanej okolo groupingu a uz ted mas na 10min dlouhej quest 30min cekacky.

    A neni to neznamej problem, v bete byl poll co si lidi mysli o capu a 86procent jim reklo GTFO, cap tu porad je, coz znaci dost evidentni nezajem vyvojaru o komunitu.

    This is wrong on so many levels.
    A tohle sou naprosto maassivni problemy, v zakladni herni mechanice ktery sou obvious po par desitkach hodin, co vypluje na porvch po destikach/stovkach.
    A ne ze by ta hra nemela vsechny ostatni problemy onlinovek, jako serverovou a clientovou nestabilitu ( Memory leak for fuck sake, kterej je fixlej v rusku ale v eu ne.) a bugy.

    Nejsmutnejsi na tom je, ze ten gameplay pod tim je docela dobrej, a libi se mne cim dal tim vic.
    WRATA
    WRATA --- ---
    DEADDY: Rozhodne bych to nevidel tak tragicky. Jestlize jsi capnutej na vsechny sparky tak jsi do u toho stravil minimalne 20+ hodin coz je docela dost a pulku toho casu si behal instance na farmu class sparks. Tahat Order je v tuhle chvili nejlepsi zpusob jak zvysovat Prestige takze farmit texty a coiny a s tim i Particle of Mastery na enchanty a na Naori(pokud mas pristup do Milene Caves tak je to lepsi tam) se daji farmit Ether Crystaly na unlockovani amulet slotu.

    Me chybi capnout class sparky a mam odehranejch 22 hodin takze za me dobry.

    Popripade nekoho bavi farmit oblecky :D
    DEADDY
    DEADDY --- ---
    Tradicni ruska nenavist ke svobode nebo pud sebezachovy.

    Skoda, ze temer s jistotou neuvidime vysledek tohodle socialniho experimentu #deadgame.
    WRATA
    WRATA --- ---
    DEADDY: Capy se liftovat nebudou urcite. Devs nechteji aby noliferi meli navrch
    DEADDY
    DEADDY --- ---
    Ten leveling cap je dobrej nesmysl ... ve ctvrtek odpoledne to vyslo, v sobotu sou vsichni na capu a nemaj co delat, streda v nedohlednu. A pristi tejden to bude este horsi.

    Koho tadle kokotina napadla, jestli ten cap neliftnou tak je ta hra bude rada ze ji nekdo bude hrat mesic po vydani.
    WRATA
    WRATA --- ---
    Jinak teda jsem si vcera otestoval Zerkra a musim rict ze je dost silnej. V momente kdy ziskate ty dalsi dve class ability(v ty prvni open zone takze cca 30 minut hry) takho dmg vzroste exponencialne coz u Gunnera a Cryomancera proste neni.
    WRATA
    WRATA --- ---
    Nejaky nalezy kolegy z gildy. Bohuzel to nejsou moc pozitivni zpravy a je to v anglictine ale snad nevadi.

    I've been spending a couple of hours on the forums, here is what I gathered.
    First off, a thread compiling a few guides: https://eu.portal.sf.my.com/comments/5592fd20ac72e41b4e434f9b?page=1

    Leveling tips
    Do not neglect the Proficiency stat. It is given by some green and red nodes, and required to equip higher grade gear, while loot is dictated by your Prestige. If you beeline too much to unlock a specific ability/class, you'll start getting gear that you can't equip, which means it's time to divert a bit and buy some Proficiency nodes :sick:

    Do not trust the Find path feature of the upper atlas. It makes you go through nodes that require a grey gem to unlock, but those gems cannot be acquired before doing endgame anomalies. Here are the real optimal path:
    Quote:
    Alchemist Path: Head to the cluster just before Kinetic then veer off to the left. Knight Path to the right instead.
    Monk Path: Head to the cluster just before Necro then veer off to the left. Witch Path to the right instead.

    The talents unlocked in the Upper Atlas are called Symbols. You get three symbols slots when you unlock your first symbol, then 2 each time you unlock all talents and powers of a class (so a potential of 29 slots). Each class that you unlocked fully also rewards a specific symbol that can be used with any class. There are 49 symbols to pick from atm, here is a partial symbol list: https://eu.portal.sf.my.com/comments/5592fd22ac72e41b4e435542?page=1

    Don't forget that once you fully complete a class, if you have a sub, you'll get gold sparks instead of classes sparks, which will allow you to progress other classes without playing them at the same pace than if you were playing them.

    For adepts, you eventually want 2 of each profession to enjoy the adept mission profession-specific rewards.
    Each profession has a determined set of stats, but the values may vary from adept to adept. You get a few recruitment options each day. Good stats are hard to find, but upgrading grade and level is easy, so here is the recommended priority list when recruiting: Profession, Stats, Grade, Level.
    If you plan to micromanage the order 24/7 (via web browser), the best stats are %easier mission and %reduced mission time. If you just plan to check your order a couple of times a day or less, they best stats are the %increased rewards ones.

    Divine form is unlocked through a mission at 30k Prestige. It took people about 6 to 7 weeks on Russian OBT to unlock Divine Form without using argents to bypass the caps.

    The best way to get Prestige with sparks is by spending them in the Upper atlas. Also, the further from the starting class the nodes are, the more stat points (and thus prestige) per spark you get.

    A guy on Russian OBT spent 1000$ on argents. He used them wisely and got such bonuses that they computed it'd take about 1.5 years for a Premium (subbed) member to catch up on him, so this game is definitively P2W on short and mid-term basis.

    Founder's pack epic weapon
    Keep your orange epic weapons from Founder's pack, even if they have very low might. If at early game Might is a big boost to damage, it is not true at high levels of Prestige, where Strength will bring way more damage than Might and you'll have tons of Might from Atlas (diminishing returns), and you wouldn't notice a loss of 3k Might. So using the low Might Founder's pack weapons can be extremely rewarding when tackling raids, as their bonus is on par with the raid rewards (for example, the Berserker Founder's pack weapon gives 110% bonus damage on the main DPS skill Fracture, while the best blue weapon would give only 70%, and the Gunner's one gives 225% bonus damage on the biggest burst skill). Don't hesitate to keep a blue/green weapon to equip in Observatory to raise your Prestige and enter better instances, then switch back to orange weapon once in the instance :sick:

    Classes for Raiding
    Some knowledge by a guy who played Pantheon raids on Russian OBT.

    Knight is slightly better than Paladin, though they are roughly equal.

    Burst damage is the best in raid, as the two Lightbinder and the two Alchemist damage boosters add to each other. For this reason, having 2x alchemist + 2x Lightbinder is optimal, and the best DPS classes in raid are Kinetic with Sledgehammer build by large, followed by Berserk. All other DD classes are crap at burst damage.
    Devs don't plan to address this, they say that each class is good at something, like Archer is crap at raids but very strong in PvP.
    Apparently, using other DPS classes make the fights much, much longer, and given that every good loot has a very low drop chance, you'll end up farming the same raid 50 times or more to get one good ring, which means people want to do only fast runs.

    Some more info about the best symbols to choose, and the builds and rotations for Kinetic and Berserker, in this thread: https://eu.portal.sf.my.com/comments/5592fd70ac72e41b4e4440f8?page=1

    Caps
    Some people say the weekly caps are fixed, some other say it increase by a set amount each week, some other that it increases as you progress (whatever that means). The most complicated I saw was someone explaining that if you hit the cap on week n, you get a small %bonus increase to the cap for week n+1, but this %increase is actually an advance from the week n+2 which will get deducted somehow if you don't reach the cap on week n+1, but if you keep reaching caps your caps will keep increasing. Weird and not very reliable source :sick:

    If you play to the cap, you get about 10-15k Prestige the first week, and about 3-5k Prestige per week after that. The caps are high enough to unlock the Kinetic, Slayer, Necro or Archer in less than a week.

    Unfortunately, during early game, there's not much to do once you hit the caps, except send your followers on mission (which you can do using a web browser), and farming Celestial threads / open regions resources to buy outfits. However, once you unlock the Divine form and get access to the raids with their Korean drop rates, you'll spend like a day or two to hit your caps, then spend the rest of the week farming for a lucky drop. As a reminder, there's no Player to Player trading, so the raid loot is just grinding and hoping you get lucky.

    Gunner and Berserker for Open Beta
    Founder's pack unlock of Gunner and Berserker also works in Open Beta, even if the Founder's pack rewards only mention Closed Beta.
    WRATA
    WRATA --- ---
    No a je to tu!

    Skyforge Open Beta Begins July 16th! | Skyforge - Become А God in this AAA Fantasy Sci-fi MMORPG
    http://sf.my.com/us/news/announcements/skyforge-open-beta-begins-july-16th
    WRATA
    WRATA --- ---
    MR_DAN: Jasny no, idealni to neni ale zase lepsi nez dratem do oka :) Ja treba s gunnerem mam nejdelsi unlock takze zatimco ty uz budes mit jednu classu skoro maxnutou ja jeste nebudu mit ani unlocknuto :D
    MR_DAN
    MR_DAN --- ---
    WRATA: vyzkousel, praveze jak rikam, tak ten archer snad, ale jinak me tam zadna classa poradne nechytla...
    a stve me fakt, ze abych se dostal ke classe ktera by me mohla bavit, tak musim hrat classu ktera me nebavi o.O
    WRATA
    WRATA --- ---
    MR_DAN: Archera mas relativne rychle. Ja pujdu po gunnerovy a jenom unlock mi zabere vetsi mnozstvi sparku nez unlock god formy ktera se ziskava kolem 30k prestige tak sem moooc zvedavej jak to bude :D Jinak ty sis v training hall nevyzkousel classy?
    MR_DAN
    MR_DAN --- ---
    WRATA: mne se libilo ze pridali instance matching na mise pro 1-3 ... delat je zas cely sam, tak bych se unudil k smrti :) takhle to docela rychle naslo grupu a slo se, to je dobry...

    jinak osobne jsem za cryo zaregistroval celkem velkej ubytek many, nebo se zdrazily skilly, nevim, proste mzi castejc... to znaci ze asi dost pracovali na balancovani

    bohuzel je to porad jen cryo, pro me tam proste neni zadna atraktivni classa zatim :-/ archer mozna, nevim, jenze nez se k nemu dostanu, tak umru na nejaky z class co mi nevyhovujou :-/
    WRATA
    WRATA --- ---
    Mno takze CBT4 nam vcera skoncila tak sepisu nejaky dojmy.

    Prvni vec ktery jsem si vsimnul oproti CBT3 byla vyssi obtiznost zpusobena pridanim 6ti novejch kusu gearu takze ten zacatecni power spike byl rozmelnenej na mnohem mensi cisla(v dmg si jistej nejsem ale mel jsem o cca 2k hp min) a i tam kde jsem predtim neumiral se mi stalo ze jsem umrel. Celkove to chapu ale chtelo by to trochu vytunit protoze nekolikrat umrit v prvnich 5ti hodinach hry je divny. Pocitam ze je to taky napojeny na zmenu upgradovani slotu. Jednak je to docela znatelne zrychleny a druhak jsou dva novy napojeny ne tech 6 slotu gearu.

    Co se progrese tyce tak zmeny udelany v atlasu sou celkove k lepsimu protoze ted neni potreba resit kam narvat barevny sparky protoze po cca 5ti hodinach odemknete ten upper atlas a postava se dal vylepsuje jen za class sparky takze by se progrese celkove mela zlepsit.

    Order prosel docela slusnym overhaulem a je na to velice obdobne jako garrison tedy udrzuje se sam. Odemkne se o neco pozdeji nez driv ale pak uz jen naklikavate mise. Obecne to funguje dost obdobne jako garrison. Mate urcity adepty ktery vysilate na mise. Kazdej ma nejakou classu ktera ma bonus na ruzny druhy misi a maji nejaky bonusy. Co jsem videl tak je tam snizeni obtiznosti mise, zkraceni casu na misi, vic followeru z mise a vetsi reward a sila tohohle bonusu se odvyji od jejich ranku(zatim jsem videl sedivy, zeleny a modry) a lvlu. Na zacatku muzete narekrutovat az 10 adeptu a kazdy licha urovne Orderu prideli dalsi slot a myslim ze maximalni pocet je 20. Order lvl se zvysuje poctem followeru ktery mate a ty se ziskavaji pres mise na ktery posilate adepty.
    Druha stranka orderu je char boost. Po projiti urcityho contentu muzete v urcitejch regionech postavit Temple a v nem Altar ktery dava ruzny bonusy(crit, vetsi base dmg, castejsi auto crit atp). Opet uroven Templu a Altaru urcuje jak je boost silnej. Bohuzel tohle jsem nemel moc sanci otestovat protoze itemy ktery na tohle jsou potreba jsou dostupny pouze v random misi jednou za dva dny.

    Pantheon(guilda). Pantheon muze zalozit kdokoliv pokud zaplati 50k kreditu. Na zacatku ma k dispozici 12 slotu rozdelenych do tri klanu po ctyrech hracich. Kazdy klan ma sveho commandera coz je officir ale ma identicky prava jako GMko. Kazdy commander muze vyhlasit hlasovani na co se bude s pantheonem dit(povysovani clenu, staveni budov atp) a ostatni commaderi hlasuji. V momente kdy jeden ziska majoritu tak se vec stane. Expanze Pantheonu na vic hracu probiha prave pres hlasovani o stavbe budov. Budovy se stavi tak ze po uspesnem hlasovani mohou vsichni hraci v Pantheonu delat specialni mise pres Order ktere dodaji pantheonu potrebne materialy na stavbu ktera pak probiha automaticky. Po dosazeni potrebneho mnozstvi mise automaticky zmizi a muze se vyhlasit nove hlasovani na stavbu. Finalni verze Pantheonu bude mit 20 klanu po 20ti hracich a dokonce bude davat i nejake bonusy viz http://sf.my.com/...s/news_body_image_1/public/images/News/Guilds/news_guild_interface2_full_com.jpg ale nevim jak to bude fungovat protoze ta currency ktera se zobrazuje u buy tlacitka neziskava pantheon jako takovy ale kazdy hrac bud jako odmenu za mise nebo tim ze darujete kredity do pantheonu. Jedna ta slza stoji 7500 kreditu. A zahledl jsem ze bude CZ/SK pantheon se jmenem Znameni Lva http://sf.my.com/...m/index.php?page=Thread&threadID=4288&s=03f9ef9f63ea206e2221ad6fee07b4c1a20061e8


    Jinak kazdej ucet dostane prvnich 7 dni log in bonus krej se meni/navysuje
    1 - 20k creditu
    2 - 100 Sparks of Destruction(cerveny)
    3 - 1000 Sparks of Mastery(na upgrady) a 200 Sparks of Evolution(neutralni class sparky)
    4 - 150 Sparks of Creation(zeleny) a 20 Heal potu(1k/kus na AH)
    5 - 300 Sparks of Evolution, 20 ress itemu na party membera a tridenni licenci na mounta
    6 - 200 Sparks of Balance(modry), 2000 Sparks of Mastery a unlock 6ti slotu v invetari(v hodnote 90k), neni ale mozny prekrocit 240 slotu
    7 - Kostym, 300 Sparks of Balance, 300 Sparks of Destruction, 300 Sparks of Creation, 250 Spark Replicators(kdyz lootnete libovolnou sparku tak dostanete dvojnasobek), 500 Sparks of Evolution a 50k kreditu
    Je jedno ze mezi dnama budete mit tyden pauzu, proste prvnich hernich 7 dni dostanete bonus
    WRATA
    WRATA --- ---
    MR_DAN: Ja mel jeste od znamejch z Pantheonu prave
    MR_DAN
    MR_DAN --- ---
    zalozime Panthenol? :-)
    MR_DAN
    MR_DAN --- ---
    WRATA: wow tolik? o.O ja dostal ted dva jakozto founder
    WRATA
    WRATA --- ---
    MR_DAN: Mel jsem k dispozici 11 klicu celkem. Funkcnich z toho bylo 5
    MR_DAN
    MR_DAN --- ---
    2 beta klice na rozdavani...
    Kliknutím sem můžete změnit nastavení reklam