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    WRATASkyForge - F2P mixbreed MMORPG
    LIQUIDFREAK
    LIQUIDFREAK --- ---
    Tak jsem dnes zacal osahavat taky a nevim ale mam furt nejakej zvlastni pocit z toho. 800+ zatim, a vcelku se libi ale neni to upe ono. Uvidime dal :)
    ELIDOR: taky sem z toho jelen :)
    ELIDOR
    ELIDOR --- ---
    nerad bych byl otravny spoustou otazek, ale zatim nerozumim:
    - zmacknu-li "K", otevre se mi okno se zalozkami: "ascension atlas" "cryomancer" a "mechanoids"
    v cryomancer prubezne investuji do stromu
    co s temi druhymi stromy? mam tam zacit investovat (co se hodi k cryomancer stromu v ascension?)
    WRATA
    WRATA --- ---
    ELIDOR: Jasny v pohode. Cryo to ma ze zacatku docela lehky protoze vetsina packu se sklada z hromady mensich mobu ktery rozbije driv nez k nemu dojdou. V trochu pozdejsi fazi hry to zacne byt o neco tezsi.

    Co se tyce class tak support charu je obecne nedostatek takze pokud si delas zalusk na tuto roli tak urcite uplatneni najdes.

    Co se tyce Pantheonu tak si projdi https://eu.portal.sf.my.com/forum/29?page=1 vim ze sem tam nejaky cesky zahlidl ale ja jsem v mezinarodnim
    ELIDOR
    ELIDOR --- ---
    WRATA: nehraju dlouho, chtel jsem to jen vyzkouset s tim, ze se uvidi, vysku prestize zjistim az doma a dopisu .. nicmene jsem opravdu zacatecnik (tyden hrani)
    ano mas pravdu, partu mam vzdy skrz group finder
    ma postava je dmg dealer (ac ve vsech hrach bez vyjimky hraju healera nebo supporta), rikal jsem si, ze na to osahani si hry, je asi jednodussi mit dmg .. u me to je ten metac ledovych kouzel

    SHORTY23: koukam ze Lanber Catacombs je od 1610 prestize, to bych mel mit +- tzn se tesim, dekuju


    obecne .. je tu hodne ci malo healeru? da se pripojit od nejake czsk guildy? (pokud existuje)
    SHORTY23
    SHORTY23 --- ---
    ELIDOR: 3 man dungeony jsou easy celkove... Taktiky nebyvaji tezke a da se na ne prijit celkem rychle - prvni takovy vice challenging mi prisly Lanber Catacombs.

    Sranda zacina s 5 man dungeony. I kdyz sranda... Spis frustrace, protoze malokdy sezenes slusnou random grupu, kde lidi vi co delat. Ta hra totiz ze zacatku tlaci duraz na akci, tedy davat damage a vubec nenauci lidi co hrajou tankovaci classy jak tankovat a lidi co hrajou "healery" jak healovat.

    Spis mi ta hra prijde jako hodne postavena okolo vyvoje postavy - odemknout vsechny nody v atlasu, postavit vsechny classy. To mi na te hre prijde nejvic fun.
    WRATA
    WRATA --- ---
    ELIDOR: Jakou hrajes classu a kolik mas aktualne Prestige? Dost se toho taky odvyji od otho ze jsou venku dva velky patche ktery obecne dost veci usnadnily.

    Co se solo hrani tyce tak hard je jeste jakz tak datelny. Impossible uz je slusna vyzva a chce davku trpelivosti ale i to se da dat.

    FFA pvp je skutecne rezba. Zajmavy je to az v tech 10v10 a 3v3 kde uz je potreba trochu myslet a kooperovat.

    Skupinovy PVE jakoze dungeon? Pocitam ze to bylo pres group finder takze normal obtiznost kde jsou ty prvni dva dungy docela jednoduchy. Ty dalsi uz zas tak jednoduchy nebudou.

    Jinak pro zvyseni challange doporcuju najit si Pantheon a chodit dungy s lidma z guildy coz zvedne obtiznost i rewardy.

    Jinak prvni dung kterej pro me byl fakt peklo byl Thais Temple. Tam jsem jako Berseker umiral opravdu hodne :)
    ELIDOR
    ELIDOR --- ---
    vyzkousel jsem si:
    - solo hrani (zadna velka vyzva, jen jednou se mi stalo, ze bych umrel na bossovi)
    - pvp vsichni proti vsem (chaoticke zabijeni, o taktice ani vidu ani slechu)
    - skupinove pve (pokud neni jeden clen teamu afk, tak neni zadny problem projit bez zadrhele cokoliv)

    i mise u kterych je psano hard mi prijdou absolutne bez vyzvy, .. pokud se postava neustale hybe, tak neni u niceho pravdepodobnost uhony ..

    predpokladam, ze vse se zmeni v guilde a ze prava zabava zacne az na nejakych vetsich akcich ..
    muze nekdo napsat vic info o tom, co v teto fazi hry bude zajimave?
    WRATA
    WRATA --- ---
    ELIDOR: Jop, porad
    ELIDOR
    ELIDOR --- ---
    ahoj, hraje jeste nekdo?
    WRATA
    WRATA --- ---
    Tak abych to po tom skoro mesici shrnul.

    Tenhle tyden uz jsou ty capy docela vysoko takze hitnout to hranim jako pracujici clovek uz je na docela dlouho. Pocitam ze na sparky hitnu dneska, na class sparky a credity nehitnu tenhle tyden vubec protoze mi chybi cca 2k class sparks a skoro 600k kreditu.

    Co mi docela vadi je extremni zvyseni obtiznosti v open zonach. Konkretne Eskenian Peninsula kde pulku zony dam s prstem v nose a na druhou pulku budu muset nahrabat dalsich cca 4-5k prestige anebo najit 2 az tri lidi ktery mi s tim pomuzou.

    Dalsi vec ce me neuveritelne stve je spawn itemu pro zlepsovani Orderu na PVP zonach kde jsou kurevsky dlouhy cekacky a clovek nemuze jit delat jinou vec protoze je v cekacce. Absence multi queueingu tomu taky nepomaha. Ale dle informaci z RU dojde ke slouceni cekacky na PVPcko na takze 6 hracovy zony a 20ti hracovy zony budou mit stejny queue a bude se BGcko volit random. Zatim to vypada ze tohle dostanem uz 11teho.

    PVPcko jako takovy je neuveritelne debilni. Kdyz uz pominu disbalance class tak me vadi velikost tech bracketu kde je range treba 3k prestige a v 1v1 cloveka co ma o 2k prestige vic nemam sanci zabit. Chtelo by to zavest scalovani aby meli vsichni stejny sats a bylo to vic o skillu toho cloveka.

    Dungeony jsou naopak docela zabava a challange. Bohuzel vubec nema smysl se hlasit na nejvyssi moznou obtiznost v pripade ze je na lokaci napsano ze ma impossible tak je to skutecne extremne tezky to dat. Zrovna v sobotu jsem takhle v guild runu wipovaly dost(cca 20 wipu a z toho jsme dva meli kousek nad hranici pro tu obtiznost, ostatni meli o dost vic takze jit tam vsichni na stejnym prestige lvlu tak to nedame urcite) a to primarne na trashi kterej je standartne tezsi nez bossove samotny(/wave fire packy v MC)
    Co me ale neuveritelne irituje jsou nepratelsky aoe efekty protoze jejich aktivace je naprosto instantni a clovek proste kolikat nestihne uhnout a nakoupi spoustu dmg. Castecne je to teda spojeny s tim cca vterinovym CD po pouziti dashe protoze se mi xkrat stalo ze jsem ze svoji "voidzony" dashnul do jiny a umrel sem na to a to rozhodne neni cool.
    A dalsi vec je nemoznost ressnout se pri combatu s trashem. U bosse to chapu ale cekat jestli to ty lidi daji je neuveritelnej ojeb. Navic kdyz pak musite dobihat kus cesty a ruzne se vyhybat patrolam. To proste neni cool.

    Jedina pozitivni vec je ze hra skutecne neni P2W.
    Ano, daji se koupit Argenty a za ne nakoupit prachy a ty pouzit na rychlejsi expanzi orderu. Problem je v tom ze ten order boost kterej nakoupis tak te pak tezce poskace az budes zkouset content kterej je danej pro ten prestige lvl. Je to zpusobeny tim ze order generuje jenom dva staty(might a stamina kde might je aktualne asi nejhorsi dps stat vubec) a ty chybejici jsou pak proste hrozne moc znat takze te to vlastne jeste vic zpomali protoze budes muset dalsi tyden farmit slabsi content kterej nebude generovat itemy takze nebudes mit na ten realnej progress toho charu.

    Jinak jak uz jsem psal tak toho 11tyho by nas mel hitnout patch kde je prakticky vsechno co maji v rusku a my ne. Prej 14 stranek patch notes tak sem zvedavej :D
    WRATA
    WRATA --- ---
    JULIAN: Taky sem na to zvedavej jak to ve finale bude. Imho je to zatim jenom placeholder system aby meli cas dodelat vsechny lokace ktery chteji ve hre mit.

    Kazdopadne tenhle tyden uz se capy zvednou tak jsem zvedavej o kolik.
    JULIAN
    JULIAN --- ---
    trosku mi prijde ale demence, ze na jednu strau mas tydenni cap na to, abys nehral moc, ale pak mas dropy v raidech v radech jednotek procent? a tam nijak omezen nejses?

    si to trochu odporuje
    WRATA
    WRATA --- ---
    Nerikam ze ten system je idealni, ale ze jsem schopnej se ztotoznit s tou myslenkou. Hrat muzes jak dlouho chces zejo. To ze za urcitou dobu rychlost ty progrese dropne o 50% beru jako lakadlo na pracujujici lidi aby se za tim nemuseli honit a mohli se venovat jinejm vecem. Navic tech 20 hodin znamena ze jsi farmil instance coz neni uplne zamyslenej styl hry zejo. Navic jak jsem psal, porad jsou veci ktery muzes delat v mezicase.

    Kazdopadne capy maji rollover do dalsiho tydne takze to co jako casual neudelas jeden tyden muzes udelat v dalsim. A co se capu tyce tak prej je maji rusaci o 1/3 az polovinu nizsi nez my.

    Content co potrebuje vic prestige ale nedava o tolik vic zejo. Podivej se do atlasu co ty nody stojej. Kolem kazdy advanced classy mas nody za 300-400 kamenu a kolem expert class dokonce 600-800 a to v realu znamena projit nejakou instanci treba 2-3 abys mel dost coz bude tu dobu prodluzovat.

    A je celkem jasny ze nebudou jednu z hlavnich featur kterou chteji pouzit k nalakani casualu rusit. To je jak kdyby dneska wow odstranil LFR. A rozhodne to neznaci nejakej nezajem vyvojaru o komunitu protoze se venovali navrhovanejm zmenam u Order systemu na kterej byl hejt uplne maximalni. A jsem fakt rad ze to udelali driv nez to slo do bety

    Uvidime jak na tom budeme za mesic.
    DEADDY
    DEADDY --- ---
    to ze muzes hrat onlinovku +-20h tejdne ti pride v poradku ? pak asi veskera dalsi debata zbytecna :)

    System ze ti po 20h capnou smysluplnej progress je uplne zcestnej, pristi tejden ta hra zacne spiralovat do nehratelnosti, protoze ty opravdovi noliferi budou mit 5* tolik prestige co standartni hraci a system pro normalizaci ma jenom ruska verze.

    Pokud si nemel early acces, nebo si treba za jeden tejden nenajdes dost casu na hrani, tak ses s velkou pravdepodobnosti dozivotne limitovanej, protoze proste o ten easy progress prides.

    20H je to ted, ale content co potrebubje vetsi prestige zaroven dava vic prestige a cap zustava stejnej, takaze ti tech 20h pada.

    V momente kdy ti normalni hrac zjisti ze po 20h je na capu, co udela ? de hrat neco jinyho. Veskerej tvuj hypetrain je mrtvej, zatim temer kazda onlinovka se dva az tri mesice (kdyz opadne hype) po vydani spadne do existencni krize, tady se snazi ten proces jeste uspisit.

    Tahle hra ma s hypem uz tak obrovskej problem, staci dost letmej pohled na statisky jak tady tak na hofale, a je jasny ze zajem neni. Release week a na twitchi ses sub 1k.
    To ma masivni herni dopady, celej content je designovanej okolo groupingu a uz ted mas na 10min dlouhej quest 30min cekacky.

    A neni to neznamej problem, v bete byl poll co si lidi mysli o capu a 86procent jim reklo GTFO, cap tu porad je, coz znaci dost evidentni nezajem vyvojaru o komunitu.

    This is wrong on so many levels.
    A tohle sou naprosto maassivni problemy, v zakladni herni mechanice ktery sou obvious po par desitkach hodin, co vypluje na porvch po destikach/stovkach.
    A ne ze by ta hra nemela vsechny ostatni problemy onlinovek, jako serverovou a clientovou nestabilitu ( Memory leak for fuck sake, kterej je fixlej v rusku ale v eu ne.) a bugy.

    Nejsmutnejsi na tom je, ze ten gameplay pod tim je docela dobrej, a libi se mne cim dal tim vic.
    WRATA
    WRATA --- ---
    DEADDY: Rozhodne bych to nevidel tak tragicky. Jestlize jsi capnutej na vsechny sparky tak jsi do u toho stravil minimalne 20+ hodin coz je docela dost a pulku toho casu si behal instance na farmu class sparks. Tahat Order je v tuhle chvili nejlepsi zpusob jak zvysovat Prestige takze farmit texty a coiny a s tim i Particle of Mastery na enchanty a na Naori(pokud mas pristup do Milene Caves tak je to lepsi tam) se daji farmit Ether Crystaly na unlockovani amulet slotu.

    Me chybi capnout class sparky a mam odehranejch 22 hodin takze za me dobry.

    Popripade nekoho bavi farmit oblecky :D
    DEADDY
    DEADDY --- ---
    Tradicni ruska nenavist ke svobode nebo pud sebezachovy.

    Skoda, ze temer s jistotou neuvidime vysledek tohodle socialniho experimentu #deadgame.
    WRATA
    WRATA --- ---
    DEADDY: Capy se liftovat nebudou urcite. Devs nechteji aby noliferi meli navrch
    DEADDY
    DEADDY --- ---
    Ten leveling cap je dobrej nesmysl ... ve ctvrtek odpoledne to vyslo, v sobotu sou vsichni na capu a nemaj co delat, streda v nedohlednu. A pristi tejden to bude este horsi.

    Koho tadle kokotina napadla, jestli ten cap neliftnou tak je ta hra bude rada ze ji nekdo bude hrat mesic po vydani.
    WRATA
    WRATA --- ---
    Jinak teda jsem si vcera otestoval Zerkra a musim rict ze je dost silnej. V momente kdy ziskate ty dalsi dve class ability(v ty prvni open zone takze cca 30 minut hry) takho dmg vzroste exponencialne coz u Gunnera a Cryomancera proste neni.
    WRATA
    WRATA --- ---
    Nejaky nalezy kolegy z gildy. Bohuzel to nejsou moc pozitivni zpravy a je to v anglictine ale snad nevadi.

    I've been spending a couple of hours on the forums, here is what I gathered.
    First off, a thread compiling a few guides: https://eu.portal.sf.my.com/comments/5592fd20ac72e41b4e434f9b?page=1

    Leveling tips
    Do not neglect the Proficiency stat. It is given by some green and red nodes, and required to equip higher grade gear, while loot is dictated by your Prestige. If you beeline too much to unlock a specific ability/class, you'll start getting gear that you can't equip, which means it's time to divert a bit and buy some Proficiency nodes :sick:

    Do not trust the Find path feature of the upper atlas. It makes you go through nodes that require a grey gem to unlock, but those gems cannot be acquired before doing endgame anomalies. Here are the real optimal path:
    Quote:
    Alchemist Path: Head to the cluster just before Kinetic then veer off to the left. Knight Path to the right instead.
    Monk Path: Head to the cluster just before Necro then veer off to the left. Witch Path to the right instead.

    The talents unlocked in the Upper Atlas are called Symbols. You get three symbols slots when you unlock your first symbol, then 2 each time you unlock all talents and powers of a class (so a potential of 29 slots). Each class that you unlocked fully also rewards a specific symbol that can be used with any class. There are 49 symbols to pick from atm, here is a partial symbol list: https://eu.portal.sf.my.com/comments/5592fd22ac72e41b4e435542?page=1

    Don't forget that once you fully complete a class, if you have a sub, you'll get gold sparks instead of classes sparks, which will allow you to progress other classes without playing them at the same pace than if you were playing them.

    For adepts, you eventually want 2 of each profession to enjoy the adept mission profession-specific rewards.
    Each profession has a determined set of stats, but the values may vary from adept to adept. You get a few recruitment options each day. Good stats are hard to find, but upgrading grade and level is easy, so here is the recommended priority list when recruiting: Profession, Stats, Grade, Level.
    If you plan to micromanage the order 24/7 (via web browser), the best stats are %easier mission and %reduced mission time. If you just plan to check your order a couple of times a day or less, they best stats are the %increased rewards ones.

    Divine form is unlocked through a mission at 30k Prestige. It took people about 6 to 7 weeks on Russian OBT to unlock Divine Form without using argents to bypass the caps.

    The best way to get Prestige with sparks is by spending them in the Upper atlas. Also, the further from the starting class the nodes are, the more stat points (and thus prestige) per spark you get.

    A guy on Russian OBT spent 1000$ on argents. He used them wisely and got such bonuses that they computed it'd take about 1.5 years for a Premium (subbed) member to catch up on him, so this game is definitively P2W on short and mid-term basis.

    Founder's pack epic weapon
    Keep your orange epic weapons from Founder's pack, even if they have very low might. If at early game Might is a big boost to damage, it is not true at high levels of Prestige, where Strength will bring way more damage than Might and you'll have tons of Might from Atlas (diminishing returns), and you wouldn't notice a loss of 3k Might. So using the low Might Founder's pack weapons can be extremely rewarding when tackling raids, as their bonus is on par with the raid rewards (for example, the Berserker Founder's pack weapon gives 110% bonus damage on the main DPS skill Fracture, while the best blue weapon would give only 70%, and the Gunner's one gives 225% bonus damage on the biggest burst skill). Don't hesitate to keep a blue/green weapon to equip in Observatory to raise your Prestige and enter better instances, then switch back to orange weapon once in the instance :sick:

    Classes for Raiding
    Some knowledge by a guy who played Pantheon raids on Russian OBT.

    Knight is slightly better than Paladin, though they are roughly equal.

    Burst damage is the best in raid, as the two Lightbinder and the two Alchemist damage boosters add to each other. For this reason, having 2x alchemist + 2x Lightbinder is optimal, and the best DPS classes in raid are Kinetic with Sledgehammer build by large, followed by Berserk. All other DD classes are crap at burst damage.
    Devs don't plan to address this, they say that each class is good at something, like Archer is crap at raids but very strong in PvP.
    Apparently, using other DPS classes make the fights much, much longer, and given that every good loot has a very low drop chance, you'll end up farming the same raid 50 times or more to get one good ring, which means people want to do only fast runs.

    Some more info about the best symbols to choose, and the builds and rotations for Kinetic and Berserker, in this thread: https://eu.portal.sf.my.com/comments/5592fd70ac72e41b4e4440f8?page=1

    Caps
    Some people say the weekly caps are fixed, some other say it increase by a set amount each week, some other that it increases as you progress (whatever that means). The most complicated I saw was someone explaining that if you hit the cap on week n, you get a small %bonus increase to the cap for week n+1, but this %increase is actually an advance from the week n+2 which will get deducted somehow if you don't reach the cap on week n+1, but if you keep reaching caps your caps will keep increasing. Weird and not very reliable source :sick:

    If you play to the cap, you get about 10-15k Prestige the first week, and about 3-5k Prestige per week after that. The caps are high enough to unlock the Kinetic, Slayer, Necro or Archer in less than a week.

    Unfortunately, during early game, there's not much to do once you hit the caps, except send your followers on mission (which you can do using a web browser), and farming Celestial threads / open regions resources to buy outfits. However, once you unlock the Divine form and get access to the raids with their Korean drop rates, you'll spend like a day or two to hit your caps, then spend the rest of the week farming for a lucky drop. As a reminder, there's no Player to Player trading, so the raid loot is just grinding and hoping you get lucky.

    Gunner and Berserker for Open Beta
    Founder's pack unlock of Gunner and Berserker also works in Open Beta, even if the Founder's pack rewards only mention Closed Beta.
    Kliknutím sem můžete změnit nastavení reklam