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    DAVESADEMIDGEN computer / console games (1995-2005), Win95+ required, 3Dfx supported!
    SPIKE411
    SPIKE411 --- ---
    System Shock was the FPS that changed PC games forever | PC Gamer
    https://www.pcgamer.com/system-shock-was-the-fps-that-changed-pc-games-forever/
    DRAGON
    DRAGON --- ---
    ! :)

    https://twitter.com/oerg866/status/1661084806715719698
    DRAGON
    DRAGON --- ---
    TOOMIX: ja bych rad pripomenul hlavne Phantasmagorii :) tohle byla cesta cdrom her :) a musim priznat, ze me to bavilo moc :)
    SPIKE411
    SPIKE411 --- ---
    TOOMIX: K HL jsem nedávno četl tohle. Možná se to tu už někdy objevilo.

    How Half-Life Killed The First-Person Shooter | Rock Paper Shotgun
    https://www.rockpapershotgun.com/how-half-life-killed-the-first-person-shooter
    TRAGED
    TRAGED --- ---
    ... apak přišla Ultima VIII :-)
    DEEFHA
    DEEFHA --- ---
    TOOMIX: Přesně. Ze začátku se CD-ROMy stejně používaly hlavně na FMV nebo audio tracky. Viz třeba Quake :-)
    TOOMIX
    TOOMIX --- ---
    TRAGED: pamatuju Mortal Kombat 4 - CD s cuscénama 650MB, hra bez videa jen cca 25MB a to se dalo disketama prohnat dobře
    TRAGED
    TRAGED --- ---
    TOM_HOST: Proč by nebyla? To že se v CZ šířili hlavně ripy ořezané o CD videa a hudbu, neznamrná, že DOS hry nebyli na CD-ROM. Naopak, právě kuli pirateni se CD v PC nasadilo dost záhy.
    KOLCON
    KOLCON --- ---
    TOM_HOST: I pro dos vycházely cd hry
    TOM_HOST
    TOM_HOST --- ---
    VON_GILOTINE: Jo to je asi picovina :D
    VON_GILOTINE
    VON_GILOTINE --- ---
    cim vic o tom premyslim tim hodlam vyjadrit absolutni pochybnost ze pri velikosti hry mohla existovat disketo verze
    TOM_HOST
    TOM_HOST --- ---
    VON_GILOTINE: Tak cd asi dos verze nebyla ne ;) byla to moje prvni krabicovka ever … a taky nevim ale mam pocit ze dosovska a disketova ale to je takove asi 10% :)
    VON_GILOTINE
    VON_GILOTINE --- ---
    ono se to plete v pameti po pomalu ctvrtstoleti si vzpomenout kterej klik na ikonu vedl ke kratke cerne obrazovce kde se spoustel dos.. sry sry
    DRAGON
    DRAGON --- ---
    VON_GILOTINE: heretiku!
    VON_GILOTINE
    VON_GILOTINE --- ---
    Tvl ted abych nasel tu origo krabici a cd zda sme meli dos ci win verzi
    TOM_HOST
    TOM_HOST --- ---
    VON_GILOTINE: Carmageddon was originally released for MS-DOS

    Carmageddon - Wikipedia
    https://en.m.wikipedia.org/wiki/Carmageddon
    VON_GILOTINE
    VON_GILOTINE --- ---
    P9ckej jak jako ported to w95, carma byl dycky jen w95 ne?
    TOOMIX
    TOOMIX --- ---
    Zajimavy, Win95 verze Carmageddonu mela dojebanej zvuk

    https://twitter.com/dethrace_labs/status/1659384755471912961?s=20


    The fatal flaw that was somehow never noticed is that the Win95 executable can only play a single instance of a particular sound at any time. This is a problem in a game where crashes, screams and engine sounds happen constantly. Some cars share the same engine sound, and (2/3)

    fight over which car gets to play the sound. This is why sometimes the player car is silent. Why? The audio engine has "descriptors" and "channels". The descriptor describes a sound and can be bound to multiple channels, allowing multiple instances to be played simultaneously.

    The port to DirectSound was done incorrectly, by attaching the DirectSound buffer to the _descriptor_, not the _channel_! All instances of that sound then shared the same buffer, so calls to change pitch/volume/start/stop affected the same single buffer.

    Happily, this behavior is now fixed in dethrace after we traced and followed how the DOS code handles descriptors and channels!
    TOOMIX
    TOOMIX --- ---
    Tohle mi před rokem uniklo

    https://twitter.com/phoboslab/status/1653707447586922498?s=20


    Wipeout Source Code : Psygnosis : Free Download, Borrow, and Streaming : Internet Archive
    https://archive.org/details/wipeout-source-code
    https://www.thegamer.com/wipeout-source-code-released/
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