• úvod
  • témata
  • události
  • tržiště
  • diskuze
  • nástěnka
  • přihlásit
    registrace
    ztracené heslo?
    DAVESADEMIDGEN computer / console games (1995-2005), Win95+ required, 3Dfx supported!
    DAVESADE
    DAVESADE --- ---
    SPIKE411: do oldgenu s tim! Ale blizi se ten remake, pravda.
    SPIKE411
    SPIKE411 --- ---
    System Shock was the FPS that changed PC games forever | PC Gamer
    https://www.pcgamer.com/system-shock-was-the-fps-that-changed-pc-games-forever/
    DRAGON
    DRAGON --- ---
    ! :)

    https://twitter.com/oerg866/status/1661084806715719698
    DRAGON
    DRAGON --- ---
    TOOMIX: ja bych rad pripomenul hlavne Phantasmagorii :) tohle byla cesta cdrom her :) a musim priznat, ze me to bavilo moc :)
    SPIKE411
    SPIKE411 --- ---
    TOOMIX: K HL jsem nedávno četl tohle. Možná se to tu už někdy objevilo.

    How Half-Life Killed The First-Person Shooter | Rock Paper Shotgun
    https://www.rockpapershotgun.com/how-half-life-killed-the-first-person-shooter
    TRAGED
    TRAGED --- ---
    ... apak přišla Ultima VIII :-)
    DEEFHA
    DEEFHA --- ---
    TOOMIX: Přesně. Ze začátku se CD-ROMy stejně používaly hlavně na FMV nebo audio tracky. Viz třeba Quake :-)
    TOOMIX
    TOOMIX --- ---
    TRAGED: pamatuju Mortal Kombat 4 - CD s cuscénama 650MB, hra bez videa jen cca 25MB a to se dalo disketama prohnat dobře
    TRAGED
    TRAGED --- ---
    TOM_HOST: Proč by nebyla? To že se v CZ šířili hlavně ripy ořezané o CD videa a hudbu, neznamrná, že DOS hry nebyli na CD-ROM. Naopak, právě kuli pirateni se CD v PC nasadilo dost záhy.
    KOLCON
    KOLCON --- ---
    TOM_HOST: I pro dos vycházely cd hry
    TOM_HOST
    TOM_HOST --- ---
    VON_GILOTINE: Jo to je asi picovina :D
    VON_GILOTINE
    VON_GILOTINE --- ---
    cim vic o tom premyslim tim hodlam vyjadrit absolutni pochybnost ze pri velikosti hry mohla existovat disketo verze
    TOM_HOST
    TOM_HOST --- ---
    VON_GILOTINE: Tak cd asi dos verze nebyla ne ;) byla to moje prvni krabicovka ever … a taky nevim ale mam pocit ze dosovska a disketova ale to je takove asi 10% :)
    VON_GILOTINE
    VON_GILOTINE --- ---
    ono se to plete v pameti po pomalu ctvrtstoleti si vzpomenout kterej klik na ikonu vedl ke kratke cerne obrazovce kde se spoustel dos.. sry sry
    DRAGON
    DRAGON --- ---
    VON_GILOTINE: heretiku!
    VON_GILOTINE
    VON_GILOTINE --- ---
    Tvl ted abych nasel tu origo krabici a cd zda sme meli dos ci win verzi
    TOM_HOST
    TOM_HOST --- ---
    VON_GILOTINE: Carmageddon was originally released for MS-DOS

    Carmageddon - Wikipedia
    https://en.m.wikipedia.org/wiki/Carmageddon
    VON_GILOTINE
    VON_GILOTINE --- ---
    P9ckej jak jako ported to w95, carma byl dycky jen w95 ne?
    TOOMIX
    TOOMIX --- ---
    Zajimavy, Win95 verze Carmageddonu mela dojebanej zvuk

    https://twitter.com/dethrace_labs/status/1659384755471912961?s=20


    The fatal flaw that was somehow never noticed is that the Win95 executable can only play a single instance of a particular sound at any time. This is a problem in a game where crashes, screams and engine sounds happen constantly. Some cars share the same engine sound, and (2/3)

    fight over which car gets to play the sound. This is why sometimes the player car is silent. Why? The audio engine has "descriptors" and "channels". The descriptor describes a sound and can be bound to multiple channels, allowing multiple instances to be played simultaneously.

    The port to DirectSound was done incorrectly, by attaching the DirectSound buffer to the _descriptor_, not the _channel_! All instances of that sound then shared the same buffer, so calls to change pitch/volume/start/stop affected the same single buffer.

    Happily, this behavior is now fixed in dethrace after we traced and followed how the DOS code handles descriptors and channels!
    Kliknutím sem můžete změnit nastavení reklam