The Like a Dragon series producers talk about the “Don’t change anything” policy they upkeep and fandom behavior that has surprised them - AUTOMATON WESThttps://automaton-media.com/en/interviews/20231030-22625/?The Like a Dragon series producers talk about the “Don’t change anything” policy they upkeep and fandom behavior that has surprised them
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──And then comes Like a Dragon Gaiden, followed by Like a Dragon 8…the speed of your releases is astonishing. Do you have three separate teams working in parallel? How are you able to realize such quick releases?
Yokoyama:
Actually, it’s just one team for the most part.
── Just one team…?
Yokoyama:
For example, for the Like a Dragon Ishin! remake, we used Unreal Engine, but the programmers using Unreal Engine were the same ones who were also using Dragon Engine for other titles. This is especially the case for programmers, but one of the most unique characteristics of Ryu Ga Gotoku Studio is that we don’t have one person dedicated entirely to one project.