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    TRAGEDAnthem & Outriders - 3rd person GaaS klub
    TRAGED
    TRAGED --- ---
    Ahoj! Hrajeme na EZ mode, ale i tak mame odvahu si stezovat na AI :-]

    Recenze Outriders » Vortex
    https://www.vortex.cz/recenze-outriders/#comment-10621
    TRAGED
    TRAGED --- ---
    Outriders:

    Patch News:
    First Patch:

    EDIT - 09.04.2021 - 19:05 UTC

    A new patch for PC and PlayStation Platforms will be rolling out over the next few hours.

    We're a little bit delayed on the Xbox version of this patch, but the Xbox team are being incredibly supportive in helping us get it ready as soon as we can.

    We are hoping to have this patch ready for Xbox very soon and will update you the moment we have news.



    This is our first big patch for the main Outriders game.

    The deployment of this patch is currently scheduled for next week, as we are using this week to identify as many severe issues as possible, fix them and then thoroughly test the changes across all platforms. Submission through platform holders adds on a little bit of time as well, which is why we are not able to deploy this patch any earlier.

    We are doing our utmost to deliver you a stable patch as soon as possible and we are continually looking at ways to bring the patch release day earlier. This is why we are not yet committing to a patch release date, as we may still be able to release the patch before such a date.

    We will let you know as soon as we have a confirmed release schedule, so please do keep an eye on our social channels and in particular our Twitter.

    First Patch - Patch Notes:
    PC & Console Platforms:

    Once platforms have been updated to the same patch version, cross-play across platforms will become viable again

    EDIT: 09.04.21 - 19:05 UTC

    With the release of this patch, Crossplay between PlayStation and PC is now possible.

    Crossplay between Xbox and PC/PlayStation has been temporarily disabled until the Xbox patch has released.

    Crossplay between consoles and PC will be fully restored once the Xbox patch has gone live.



    Overall stability improvements for the matchmaking service

    Crash Fixes

    Will Fix a multiplayer crash that could result in client players having their inventory wiped

    Will fix the crash when completing the "A Bad Day" side quest.

    Will fix the crash that occurs in No Man's Land when your language is set to Spanish (Yes, we know. Video game code is a magical thing).

    Will fix crash on launch issues

    Will include many more "random" crash fixes

    We are confident that these fixes will address the majority of crashes reported, as there are only a handful of root causes but the crashes they generate appear in a number of places.

    Will fix the HUD disappearing in certain cases

    Will fix bugs that interfere with players re-spawning in multiplayer Expeditions

    Will fix bugs with players getting stuck on geometry (including when using Gravity Leap) or falling out of the world.

    Will change the default matchmaking setting from "Open" to "Closed".

    You will still be able to manually change this setting to "Open" through your game settings

    This change will prevent players from joining games where the host didn't intend to play in multiplayer. It will also cut down on AFK lobbies

    This will also help improve matchmaking times, as the queues will be less likely to be overwhelmed by the sheer volume of constant matchmaking requests generated by "open" games.

    Many other minor fixes and improvements

    PC Specific:

    Will Fix a performance issue where GPU is not being fully utilized. This should help with stuttering and DX11/12 issues

    Additional fixes and changes are being worked upon to be delivered via our later follow up patch.

    https://www.reddit.com/r/outriders/comments/mmrf7d/outriders_post_launch_dev_news_updates/gtt1efp/`
    BIMBAS
    BIMBAS --- ---
    GANDHI: Remnant je spis takovy Dark Souls se střelnyma zbraněma. Spis ty zbrane nestridas protoze je upgradujes. Je to zajimava hra, kdyz to prislo zdarma nekde na Epicu tak jsme to v Co-opu dost hrali. Jeste jsem tedy Outriders nehral, pouze je sleduju na Twichi, ale uplne bych to nesrovnaval. Outriders mi prijdou spis k GoW/Destiny.
    KORAL
    KORAL --- ---
    Celé je to k nalezení zde, je tam info i k balancování hry
    KORAL
    KORAL --- ---
    Ještě zajímavé info k technické části


    Tech-heavy insight:
    We managed to understand that many server calls were not being managed by RAM but were using an alternative data management method ("swap disk"), which is too slow for the flow of this amount of data. Once this data queued back too far, the service failed. Understanding why it was not using RAM was our key challenge and we worked with staff across multiple partners to troubleshoot this.
    We spent over two days and nights applying numerous changes and improvement attempts: we both doubled the database servers and vertically scaled them by approximately 50% (“scale-up and scale out”). We re-balanced user profiles and inventories to new servers. Subsequent to the scale-up and scale-out, we also increased disk IOPS on all servers by approximately 40%. We also increased the headroom on the database, multiplied the number of shards (not the Anomalous kind) and continued to do all we were able to in order to force data into RAM.

    Each of these steps helped us improve the resilience of the database when under extreme loads, but none of them were the "fix" we were looking for.

    At this moment in time we are still waiting for a final Root Cause Analysis (RCA) from our partners, but ultimately what really helped resolve the overloading issue was configuring our database cache cleaning, which was being run every 60 seconds. At this frequency the database cache cleaning operation demanded too many resources which in turn led to the above mentioned RAM issues and a snowball effect that resulted in the connectivity issues seen.

    We reconfigured the database cache cleanup operations to run more often with fewer resources, which in turn had the desired result of everything generally running at a very comfortable capacity.

    All of this has enabled the servers to recover and sustain significantly more concurrent user loads.
    KORAL
    KORAL --- ---
    Outriders

    Multiplayer Stability and Connection:
    Co-op and multiplayer sessions are a separate matter from solo play connectivity.
    Launching a multiplayer session, requires multiple different partners and services. For example, matchmaking and queuing are hosted by one service partner, while the peer-to-peer relay is handled by another. Other components are hosted by other partners. This is a normal setup for multiplayer games but is important to mention because when we attempt to track multiplayer or co-op issues, knowing exactly what issue appears at what point is vital.

    The upcoming patches should help alleviate crashes in multiplayer as well as improve stability and speed. Because of the complexity of the multiple systems involved, we will continue to improve and iterate upon these systems in order to deliver you a better multiplayer experience. In most cases, this can and has already been done via the backend without patching the game, but it is something we are keeping a close eye on.
    KID_MCHUTT
    KID_MCHUTT --- ---
    Dali jsme tomu s Koralem cca 30 hodin (od té doby přidali nějaké bossy a další kousky). Já řval frustrací a vzteky v některých chvílích (ani ne tak kvůli chybám jako kvůli obtížnosti některých míst), takže taková klasika
    KID_MCHUTT
    KID_MCHUTT --- ---
    GANDHI: dej si to, připrav se na umírání :) bylo to pěkné, rozumně krátký příběh (na střílečku), poměrně dobře udělané potvory, nepříjemně tuhý bossové, ve dvou to bylo super, solo spíš meh
    GANDHI
    GANDHI --- ---
    btw. zjistil jsem, ze se mi furt vali v knihovne Remnant:From the Ashes. Urcite se tu najde nejakej harcovnik co hral oboji a dokazal by par slovy napsat nejaky srovnani:)
    KORAL
    KORAL --- ---
    Kdyby nebylo těch lagů, tak sem si tu hru náramně užil. I když je příběh lehce děravej, tak má spád a vtánul mě do sebe. Ale to lagování ve 3 lidech mě málem donutilo s tou hrou přestat, protože se to prostě nedalo.

    Když jsem hrál s Kidem duo, tak to občas zalagovalo, ale docela málo. Pak se k nám přidal kamarád ze Slovenska a tomu to lagovalo permanentně a mě začalo také. Takže to, že to nejede na jejich serverech je očividné ...
    KID_MCHUTT
    KID_MCHUTT --- ---
    TRAGED: chová se to tak.
    GANDHI
    GANDHI --- ---
    TRAGED: ale v zasade to odpovida tomu, co pisou llidi v commentech na Steamu
    TRAGED
    TRAGED --- ---
    KID_MCHUTT: To mi chcers rict, ze MP je v tom udelanej tak, ze se jednoho stane server, jen routovanej pres jejich servery? To se mi nejak nezda.
    KID_MCHUTT
    KID_MCHUTT --- ---
    WRATA: netuším, jak je to solo, kromě toho, že s pyro jsem měl problémy tam, kde jsem je předtím s techno neměl, ale dva a tři lidi jsou obtížností dost podobní, ten hlavní rozdíl je v tom, že ve třech to dvěma brutálně laguje a ve dvou to laguje jenom jednomu a ne moc.
    WRATA
    WRATA --- ---
    KID_MCHUTT: Angry Joe si stezoval ze ve trech lidech je to silene nevybalancovane oproti tomu kdyz jdes solo nebo duo
    KID_MCHUTT
    KID_MCHUTT --- ---
    tak jo, cca po 40 hodinách dohráno story.
    - žádný nečekaný zvrat
    - v posledních možná dvaceti videích totálně rozsynchronizovaný zvuk
    - lagů jak nasráno, poslední boss díky tomu nešel zabít na 30/15, protože když člověka oneshotne neviditelný bordel a boss s každým dalším pokusem sype o jednu střílející chujovinu víc, nedá se to. Ani s full healing buildem, tankem a DD, které vydrží jak ženská.

    je tam vidět, že to vydávali kurva narychlo, celkem dlouho před tím, než měli - ta poslední cca třetina vypadá nedodělaně a komplet neotestovaně. A to, že to při loadu najednou udělá brutálně hlasitý zvuk, který skoro urve hlavu, jen tak, protože může, je třešnička na dortu.
    Jo a závěrečné titulky, stejně jako úvodní animace, nemají regulovaný zvuk, takže jedou na max. Asi aby na to lidi nekoukali. Viděli by, že tým víc šukal, než vyvíjel a testoval...
    KID_MCHUTT
    KID_MCHUTT --- ---
    GANDHI: mně fascinuje, že to tam nechávají vyhnít a nemažou to po sobě...
    GANDHI
    GANDHI --- ---
    KID_MCHUTT: ono se to nastrada, kdyz ma jeden ten report kolem 300MB:p
    KID_MCHUTT
    KID_MCHUTT --- ---
    GANDHI: 37Gb :-O
    GANDHI
    GANDHI --- ---
    KID_MCHUTT: C:\Users\****\AppData\Local\Madness\Saved\Crashes
    Kliknutím sem můžete změnit nastavení reklam